Imaginative Realism: How to Paint What Doesn't Exist (Volume 1) (James Gurney Art) Paperback – Illustrated, October 20, 2009

★★★★☆ 4.0 30 reviews

US$9.65
Price when purchased online
Free shipping Free 30-day returns

Sold and shipped by www.copyman-freiburg.de
We aim to show you accurate product information. Manufacturers, suppliers and others provide what you see here.
US$9.65
Price when purchased online
Free shipping Free 30-day returns

How do you want your item?
You get 30 days free! Choose a plan at checkout.
Shipping
Arrives Jun 10
Free
Pickup
Check nearby
Delivery
Not available

Sold and shipped by www.copyman-freiburg.de
Free 30-day returns Details

Product details

Management number 228507994 Release Date 2026/05/31 List Price US$9.65 Model Number 228507994
Category

See and shape the world in a way you never before imagined with this realistic fantasy illustration guide from award-winning artist and author James Gurney.“Gurney's Imaginative Realism is a gold mine for artists who want to create images that sing with authority and delight the viewer with rich otherworldly visuals.” – Erik Tiemens, concept artist, Star Wars: Episodes II and III“Imaginative Realism is an indispensable, flawless reference for vision-makers in any discipline to create their own imaginative realms.” – Frank M. Costantino, ASAI, SI, FSAI, JARA, cofounder, American Society of Architectural IllustratorsIn Imaginative Realism: How to Paint What Doesn't Exist, Dinotopia creator James Gurney instructs and inspires beginning artists and fans of fantasy art, sharing his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings and teaching, step-by-step, the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds.Alongside a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book explains not just techniques like sketching and composition, but the fundamentals of believable world-building, including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design.More than an instruction book, this is the ultimate reference for artists as well as fans of science fiction and fantasy illustration. Read more

ISBN10 0740785508
ISBN13 978-0740785504
Edition 1st
Language English
Publisher Andrews McMeel Publishing
Dimensions 9 x 0.6 x 10.5 inches
Book 1 of 2 James Gurney Art
Item Weight 2.31 pounds
Print length 224 pages
Publication date October 20, 2009

Correction of product information

If you notice any omissions or errors in the product information on this page, please use the correction request form below.

Correction Request Form

Customer ratings & reviews

4 out of 5
★★★★☆
30 ratings | 12 reviews
How item rating is calculated
View all reviews
5 stars
75% (23)
4 stars
8% (2)
3 stars
4% (1)
2 stars
2% (1)
1 star
11% (3)
Sort by

There are currently no written reviews for this product.